An IK was added in the same way as the foot and a hand controller was also created.
The shoulder rig was slightly more complicated as clavicle joints had to be inserted and if they weren't perfectly alligned they wouldn't work properly.
These screenshots show my model after it has been welded together using the mirror tool then the welding tool to connect all the main points.
After colouring up Squiggle in Adobe Illustrator i transferred the documents to Photoshop to create my character sheets.
The first sheets contains his name and back story, this text was also created using Adobe Illustrator. It also contains the images of Squiggle from the three main views, front, side and top.
The second sheet contains his main facial expressions these are, happy, sad, angry, scared, shocked and cheeky. It also contains the banana's with the Pantone colours used written next to them.
The background texture is one i found on the internet then edited in Photoshop to change the colour and tone.
I coloured Squiggle using the programme Adobe Illustrator.
Firstly i done the outlines using the pen tool and edited the thickness.
I then used the live paint option to colour inside.
I also drew Squiggle's facial expressions which are all shown by his eyes.
The banana's are used to show all the colours i used when colouring up Squiggle.
On tuesday we set off on our trip to Hornet Inc, which took us several hours of walking around in the rain to find.
When we arrived at the studio we were shown some of their work which mainly consisted of British adverts which we recognised. We were aso given a talk about their work and other projects they have taken part in and were shown some of the toys they have produced.
MoMA
The Tim Burton exhibition was very enjoyable it showed a chronology of all the work he had ever done, like old drawings and props.