Friday, 10 December 2010
Saturday, 27 November 2010
Wednesday, 24 November 2010
4 Mask
This was a quick 4 mask i created in one of my CAD lessons. The process was alot easier than i thought it would be and i'm pleased with how it turned out however i would change the way the pieces come together so they move around the screen more.
Wednesday, 17 November 2010
Dinky walk cycle
This is the first walk cycle i created of Dinky. I am pleased with how it turned out with it being the first time i had ever used the programme after effects. There are a few things that i need to change in order to make it run smoother and to get the timing right.
Tuesday, 16 November 2010
Pixilation test
Monday, 15 November 2010
Noahs Ark
Model sheets
Pantones
Model sheet background
Sticking to the same kinf of texture i experimented with i decided to try one where it was set of to the side instead of in the centre so it wasn't as busy with it having fewer lines. As the other one looked to flat i decided to use one with a slight texture but it seemed too heavy so i lowered the opacity to tone it down and look more faded.
Model sheet ideas
For my model sheets i wanted a background that was going to fit in with the theme carnival. The colours i instantly linked to the carnival were red and white. The first texture i experimented with looked to plain and the colours were to strong and heavy taking the focus off my character.
To find out what colours would work better with my character and would not clash i inverted the colours on my character, the colours that appeared to be the best contrast were purple.
I wanted the text to also fit in with the carnival theme so i looked up a range of carnival fonts and circus fonts and experimented with a few.
Friday, 29 October 2010
Textured Dinky
Once i had drew and coloured all my views, expressions and dynamics i moved on to texturing them in photoshop. I didn't want to use too much texture as i liked the way character looked with quite soft colours. The texture i decided to go with was felt as it isn't a very heavy dark texture and fits in well with my character and the fact his costume could actually be made from this material.
Friday, 15 October 2010
Stepmother designs
Eyes & Mouths
Friday, 8 October 2010
Dynamics
I wanted quite a range of dynamics for my character to go with his personality of being afraid all the time.
Props
Dinky
Wednesday, 12 May 2010
Arm rig
An IK was added in the same way as the foot and a hand controller was also created.
The shoulder rig was slightly more complicated as clavicle joints had to be inserted and if they weren't perfectly alligned they wouldn't work properly.
Spine
IK tags were also added to the spine base and neck base.
Control handles were then added to enable minipulation of the spine.
Null objects were placed on all the joints of the spine then i created controllers for main, hips, mid, neck and head.